So, before we get to the list proper, here are a few honourable mentions:. X-Com: UFO Defence — the classic that redefined a genre, picking up from the classic Laser Squad and bringing a deep, complex and granular campaign element to the game. Dated now but at the time a truly inspiring game and with a brutal difficulty curve. Anyone who had half a squad blown up by an alien grenade inches from their Skyranger can attest to this! Wildermyth — a modern classic in the making for me with charming graphics, deep storytelling and a simple but really engaging combat system, along with a map and strategic objectives.
I ruled it out of the top ten as I think it is primarily an RPG. Old World — another modern classic, this reinterpretation of the classic Civ sees the game take a much more granular and personal tone with individual rulers and dynasties modeled.
You play the head of state, rather than the whole state which really adds a unique appeal to the game. Blood Bowl — American football but with orcs and dwarves, Blood Bowl has been brought to the computer many times with varying success and often has all the same nerve-shredding challenges of the board-game. Unity of Command — beautifully complex, with an excellent UI, the Unity of Command series offers an excellent challenge and is a really deep WW2 simulation, though at times I do feel that the games can almost feel more like a puzzle game than a true war-game.
Space Empires -a venerable series presented by the now-defunct Malfador Machinations, Space Empires, peaking with the excellent Space Empires 4 , was a hugely modifiable and deep sci-fi 4X that offered a dizzying array of options. Players could create huge varieties of ships, develop all sorts of technology and wage brutal wars of genocide against their rivals.
Supported with a vast array of mods too. Somewhat dated and rough around the edges, it was still a very good game at the time and somewhat went under the radar. Crying out for a remake! Crush Deluxe — a hugely underrated turn-based sci-fi sports game that was somewhat like Blood Bowl but played out much more quickly and also had interesting races, a deep branching skill tree and three teams playing in each game. The divisive Civ meets fantasy RPG game sees players take control of a kingdom of Orks, Elves, Dwarves or humans and compete with other factions for control of the realm in turn-based warfare.
Settlers create new cities which then can spawn new units, engineers build roads and improvements and armies can fight random hordes that populate the land. The density and hostility of the NPC armies is one of the major changes as, dependant on your initial settings, the map can have a plethora of random NPCs, some of whom just sit and guard a resource and some of whom will come and attack your kingdom and raze your cities!
Your heroes are pretty buff too and can outfight most other generic units, though the tier system will quickly give you a steer on which units outfight which. But like any good tactical game, all combat units have their uses and even the humble halberdier or spearman can be useful to stop enemy cavalry. Another venerable series, Combat Mission is an interesting hybrid of real-time and turn-based action but really the game plays out in segments of time and then stops to allow you to program in another set of orders.
Combat Mission offers a very deep and realistic simulation of battlefields ranging from World War Two to a hypothetical modern-day conflict between the US and Russia. Armoured warfare is where the game is at its peak and facing, concealment, armour penetration and vehicle variants are all present in pain-staking detail.
You plot your orders in stately pause mode but once you hit play, all hell can break lose and tracer rounds, artillery shells and high-velocity tank shells start flying and you may find yourself rewinding to try and figure out what happened to that recon platoon that took fire from three sides or whether its worth using artillery to drop a smokescreen to cover your retreating armoured company. Combat Mission has a somewhat old-school UI and does nearly nothing to explain itself, with either a rudimentary or no tutorial at all but players who love the game swear by it and there are few better simulations of modern warfare out there.
For some people, Dominions is one of the most inscrutable experiences of all time. Dominions is an ocean deep simulation of warfare in a fantasy world between wannabe gods referred to as pretenders and sometimes their disciples. Players will choose a pretender God, a civilization, and build their stats using a very deep and complex customization system. The sheer range of options is truly dizzying. Alternatively, you could command Abyssia, a kingdom of half-demons who are always hot and give off baking heat and could be led by a fallen angel, a fire elemental or a lich.
Or you could be really gonzo and go for Pangea and have a huge army of dryads, satyrs, and centaurs led by a giant bull, an Earth mother, or a standing stone.
FallOut 1. Crusader Kings II. Disciples II: Dark Prophecy. Shining Force II. Lords of the Realm. King's Bounty. Age of Wonders III. Shining Force. Fantasy General. Risk II. Gorky Civilization: Call to Power. Civilization Revolution. Warlords II Deluxe. Incubation: Time Is Running Out. Endless Space. Panzer Corps. Developer: Nival.
Rome: Total War: Alexander. Lords of Magic. Ageod's American Civil War 2. Developer: AGEod. Galactic Civilizations. X Com 2. Laser Squad. Centurion: Defender of Rome. Classic Empire. Disciples: Sacred Lands. Silent Storm. A Total War Saga: Troy.
Disciples: Liberation. Unity of Command: Stalingrad Campaign. Eador: Masters of the Broken World. Rome II. The Waylanders. Civilization Vi. Castles II: Siege and Conquest.
Battleground 2: Gettysburg. Order of Battle: Pacific. Final Liberation. One of the best strategy games ever played. But basebuildung and upgrading system in this game is the best ever seen until today. And it works even on Win 7 without other problems.
The campaign itself you can play without trouble. You can get it on GOG. Dominions 5. Blood Bowl. Call To Power II. Birth of America. Disciples III: Renaissance. Average session length. Multiplayer features. Accessibility features. Other games. Clockwork Games. Strategy Games. Sort by. View all tags. New itch. Subscribe for game recommendations, clips, and more.
Remnants of the Precursors. Ray Fowler. Guide your Caravan in a crumbling world. Play in browser. Dungeon Drafters. A tile-based dungeon crawler that draws upon magic cards! Best Turn-Based Strategy Games 9. Age of Wonders III The long-running series came back into the spotlight back in with a third installment after more than a decade of absence.
Best Turn-Based Strategy Games 8. Best Turn-Based Strategy Games 6. Xenonauts They say that imitation is the highest form of flattery and that is definitely true in the case of Xenonauts. Turn-Based Strategy Games 5. Disciples II: Dark Prophecy Though not many people might remember this title, Disciples II: Dark Prophecy remains a cult classic that managed to leave a lasting impression on pretty much everyone who played it.
Total War: Warhammer Total War: Warhammer brings together two of the most beloved franchises and creates a mash-up that can only be described as a wet dream for any fan of strategy games. Best Turn-Based Strategy Games 3. Best Turn-Based Strategy Games 2. Best Turn-Based Strategy Games 1. Galactic Civilizations III While it's true that Galactic Civilizations III wasn't the best in the series right off the bat, a number of subsequent updates and improvements have since transformed the third installment into a very solid 4x turn-based strategy game.
Despite the long hiatus, Age of Wonders III is a great sequel to the original two games, and a must-play for veterans of the series and newcomers to the genre alike. Blood Bowl 2 While it may have its flaws, Blood Bowl 2 is a game with a passionate following that is certainly a change of pace of many of the historical themed turn-based games on the list if you're looking for something different.
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